
We want to add more buildings, more ways to interact with your followers and more follower forms… There's a lot we’d like to do! We want more enemies and weapons and depth to the combat. We want to add more end game content and more things to do after beating the story. We’d like to react to the community once they start playing the game, and make sure we’re focused on the areas that people enjoy the most.
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Q: You’ve spoken before about a post-launch roadmap for Cult of the Lamb, how does that look now that the game is nearing its release?Ī: Yes we’ll be expanding the game beyond launch with free updates - we’re still working on the details of what will be in these. We wanted them to be scary but not overly gruesome, and feel grounded in their natural environments, rather than appearing too supernatural or demon-like. We tried a lot of ideas to find the right vibe for the monsters and enemy cult leaders.

Q: What was the art style process like in trying to find the perfect mix of adorable and grotesque, were there any limits that you set yourself in how extreme you were willing to take it?Ī: The art style in our games has always leaned towards being quite cute and cartoony, so really it was the other way round - how can we make this world feel scary and dangerous when you’re away from the safety of your cult? These monsters look too cute, how can we make them scarier?! We decided quite early on that we wanted to bring in horror elements and darker themes to juxtapose with our cartoon style.

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It's up to you how to deal with this situation - will you calmly speak to them and reeducate them in the way of the Lamb? Will you throw them in prison for your other followers to laugh at? Will you sacrifice them to the gods in front of your other followers, or murder them at night when no one is watching, and then serve them up for breakfast? These are the decisions a leader must make. Unhappy followers will eventually dissent against you, and will loudly try to persuade others to leave your cult. Q: It seems that followers in the game can get swayed by “false prophets,” will there be a kind of Town of Salem-esque social deduction mechanic to ascertain which members of the flock have been led astray, or does the player identify these followers through a different process?Ī: It will be clear when one of your followers has lost faith in you. RELATED: Mortal Kombat 12 Should Feature a Roguelike Game Mode You can also find and unlock new tarot cards that give various buffs and perks, and then rare shiny tarot cards that have even stronger effects! You can get pretty powerful, and certain combinations of weapons, curses and stacked tarots can be super effective together.

Change the plating require a minimum quantity of 100 units.
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